Release Notes 2025_04

 |  By 

Update 2025_04 is rolling out!

Read on to learn more about the upcoming features and bug fixes for Game of Thrones: Conquest!

NOTICE

Google Play has updated the flow for recovering game saves for Android users using multiple Google Play accounts on the same device. From now on, switching bound Game of Thrones: Conquest accounts will default to the currently logged-in Play Games profile rather than prompting the user to log in or select an account.

If you have difficulty recovering the Google Play save you want, make sure you swap the Play Games profile on the device before selecting [settings > accounts > Google Play Bind] within game.

Read more about how to switch Play Games profiles here.

New and Upcoming

The following Quality-of-life improvements are expected to be released throughout this month:

  • A new overlay toggle that will allow players to disable all overlay notifications.
  • While in the ‘Manage Equipment’ panel, players will be notified of the materials they are missing when they attempt to craft.
  • One additional hero reserve slot will be added to the Hero Reserves preset panel.

Bug Fixes

  • Switching between events would cause badges to appear on the last open event.
  • The Map Finder ‘Creature Found!’ overlay wouldn’t stay open after selecting a creature, as intended.
  • Players claiming a Port Shipment in the City would see the ship leave its crew behind.
  • Players could run into an out-sync error after using speedups, causing the ‘Free’ button to appear above the selected building.
  • The plus/minus buttons wouldn’t consistently upgrade/downgrade materials in the Materials panel.
  • The Materials panel would automatically close itself after upgrading or downgrading materials.
  • Materials would display as being missing in the Forge Recipies panel after being upgraded.
  • When inputting the amount of crafting materials to upgrade or downgrade, the slider did not limit based on total materials available.
  • Localization and text out-of-bound errors were fixed in multiple languages.
  • Backend improvements were made to syncing, loading, events, and future features.